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Gamification – What?

"Need healing!" shouts one of my fellow players into the headset as I frantically scroll through the spells. The screen flashes in bright colors as our heroes fend off waves of small monsters side by side. The battle rages, and the cries of my teammates echo in my ears. Every spell, every attack counts – we are on the verge of defeating the final boss. My heart races, my hands are sweaty, and I'm completely immersed in this fantastic world.

Gamification

I rally my group one last time - "Just a few more hits!" Our team coordinates perfectly, everyone knows their role. At this moment, we are not just players but brave heroes fighting together for the kingdom's welfare. We work together to achieve the impossible, and as the boss finally falls, a collective cheer breaks out.


These are gaming moments experienced daily by thousands of players and remembered for years to come. But what makes this experience so captivating? Why are we willing to invest hours of our lives in virtual worlds? The answer lies in the psychological mechanisms that make games so irresistible and why they keep drawing us back in.

Now imagine we could use these elements outside of the gaming world to generate more motivation and engagement in everyday life, at work, or even in dealings with brands. Ta-da... welcome to the world of gamification. Before we dive deeper into this fascinating concept, let's take a look at the gaming industry and why it's of such great importance to companies.

Gamification | © (c) EOEOE

Gaming is one of the strongest global entertainment markets

The gaming market has evolved from a niche hobby into a gigantic economic sector in recent decades. In 2023, over 3.3 billion people worldwide used digital games and spent nearly USD 190 billion on them. In Germany and Austria, we estimate that around 60% of the total population shares this passion. Thus, gaming has long outgrown the children's room often associated with it.

Why should brands even be interested in games?

There are key arguments here. On the one hand, there are numerous opportunities to build products and services around this "style group." On the other hand, gamers are hard to reach through traditional channels, which is why more and more presences are being realized and integrated directly into various game worlds.


But gaming is not just a huge economic sector; it's also a reflection of modern customer needs. People love challenges, rewards, and the feeling of progress. And it is these very elements that companies can use away from games to motivate their employees and engage their customers. Now we have arrived at gamification, where game-like elements and mechanics are integrated into a non-game context to increase engagement, motivation, and loyalty.


The most common elements include:


  • Clear tasks,
  • points to achieve,
  • levels,
  • progress bars,
  • rewards and recognitions,
  • teams as well as leaderboards and
  • the elements are often mixed with a touch of storytelling.


This recipe creates incentives that ensure people put in more effort and stay engaged longer.

The Octalysis Framework by Yu-Kai Chou

An especially interesting and detailed model for gamification is the Octalysis Framework by Yu-Kai Chou. It is based on the idea that all games and playful experiences are driven by eight core drivers. These core drives influence people's behavior and motivation. The model helps identify these forces and understand how they can be applied in different contexts.

Each side of the octagon represents a core drive of human motivation. At the top of the diagram are "White Hat" core drivers linked to positive feelings. Below are "Black Hat" drives associated with negative feelings and avoidance strategies. On the left side are extrinsic motivators, working from outside to within, and on the right side are intrinsic forces that radiate outward from oneself. Ideally, at least two core drivers should be clearly developed and recognizable to sustain the motivation of the audience.


To make the core drivers more tangible, we have summarized concrete examples from games, private life, and the professional world in the following table:

Epic significance & calling Basics People feel motivated when they believe they are part of something bigger. Game Games to save the world or Princess Peach. Private Volunteering for a charitable organisation. Employees Demonstrate how the work contributes to the company mission. Customers Customer participation in social or environmental projects.
Development & Performance Basics People strive for improvement and recognition of their achievements. Game Reaching new levels and abilities in a role-playing game. Private Learning new skills and obtaining certificates. Employees Offer further training, clear career paths and regular feedback. Customers Rewards for reaching sales targets.
Creativity & Feedback Basics People love to be creative and receive feedback. Game Sandbox games such as Minecraft, where players create worlds and share them with others. Private Crafting, handicrafts, cooking. Employees Idea platform for employees and immediate feedback. Customers Idea platform for customers.
Property & Possessions Basics People are motivated when they can possess or control something. Game Collecting rare in-game items. Private Collecting rare stamps, coins or works of art. Employees Company shareholdings or a personalised working environment. Customers [object Object]Loyalty through special collection programmes or exclusive products.
Social influence & belonging Basics Social recognition and community are powerful motivators. Game Cooperative games or entire clans in which players work together. Private Clubs, online communities and social media. Employees Team-building activities, networking events and mentoring programmes. Customers Own social networks or communities for customers.
Scarcity & impatience Basics Scarcity and a sense of urgency motivate people. Game Rare items and events that are only available for a limited time. Private Limited edition products. Employees Exclusive master classes with limited participant numbers. Customers Display of remaining places or countdown timers.
Unpredictability & curiosity Basics Surprise and the unknown spark curiosity and engagement. Game Random events and treasure chests in games. What lurks behind the next door? Private Spontaneous adventures and surprise gifts. Employees Changing tasks, job rotation or surprise rewards. Customers Mystery boxes, collectible cards, previews.
Loss & Prevention Basics The fear of loss or negative consequences motivates us to act. Game Survival in games where failure has serious consequences. Private Paying bills on time to avoid late fees. Employees Clear deadlines to avoid negative consequences. Customers Warnings when bonus points are about to expire or price increases are imminent.

In summary, we can state that understanding the eight core drives of the Octalysis model offers a powerful toolkit to successfully implement gamification in a company.


  • Start by analyzing the needs and motivations of your employees and customers.
  • Identify the forces most relevant to your specific situation.


From this, concrete strategies and elements can be derived that address these drives. A balanced system avoids monotony and keeps interest high. Gamification should always be tailored to the specific needs and contexts of the target or style groups to achieve maximum impact.

What are you waiting for?

Let the games begin! And if you're still waiting for the right teammates – we can embark on this broad and deep adventure together. LetseGO!

Nikolaus Staudacher LEEEEROY

About the Author

Nikolaus has been intensely involved professionally with the topics of Gaming & E-Sports for over 15 years and advises companies that have recognized this immense potential and want to gain a foothold in the trend market.

Nikolaus Staudacher Expert & Gamifier T. +43 650 410 19 79 E. nik@breitetiefe.com
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